AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Simulation/Adventure iOS Games in Latin America
An overview of the Q4 2020 performance trends for the top Simulation/Adventure games on iOS in Latin America. Insights reveal user engagement and revenue patterns for these popular titles.
As the fourth quarter of 2020 came to a close, the Simulation/Adventure category on the iOS platform in Latin America showcased interesting performance trends for its top games. Data provided by Sensor Tower gives us a glimpse into how these games fared in terms of downloads, revenue, and weekly active users.
Starting with PK XD: Fun, friends & games, developed by Afterverse Games from Brazil, we observed an upward trend in revenue, culminating in a peak in mid-December at around $49K before a slight dip to $25K. Downloads showed consistent growth, increasing from roughly 20K to over 37K, while weekly active users reached a high of over 200K in mid-December, indicating strong engagement.
Harry Potter: Hogwarts Mystery by US-based Jam City, Inc., also saw a revenue peak of approximately $15K in early October, followed by a general decline, finishing the quarter at around $13K. Downloads hit their highest point in mid-October at nearly 30K but later decreased, settling at roughly 13K by year's end. Active users remained fairly stable, with a slight increase to around 45K in the last week of December.
The fashion-themed game Hollywood Story®: Fashion Star from nanobitsoftware.com, based in India, experienced a revenue rise in late November, reaching over $6K, followed by a stable performance in December. Downloads saw a dramatic spike at the end of December, jumping to over 4.5K. Weekly active users showed a notable increase in the same period, rising to nearly 20K.
Glu Games LLC's US-published Kim Kardashian: Hollywood had a relatively stable quarter in terms of revenue, oscillating around $3K, with a slight increase at the end of December. Downloads fluctuated, with notable dips and rises, ending the quarter with an increase to around 1.2K. Active users showed a modest increase by the end of December, suggesting a steady player base.
Lastly, Nintendo Co., Ltd.'s Animal Crossing: Pocket Camp had varied revenue performance, with a dip to below $1K in early December, followed by a recovery to over $2K by the quarter's end. Downloads surged to 3.3K in the final week, and active users saw a gradual increase, ending the quarter at over 14K.
For more insights and detailed analytics on app performance, Sensor Tower's platform offers comprehensive data and trend analysis.